Creating an Application
To create your own application you need to create a directory containing one or
multiple C file(s) with your source code and a Makefile. A template Makefile is
available in the dist folder of the
RIOT repository.
The main() Function
Section titled “The main() Function”After the board is initialized, RIOT starts two threads: the idle thread and
the main thread. The idle thread has the lowest priority and will run whenever
no other thread is ready to run. It will automatically use the lowest possible
power mode for the device. The main thread - configured with a default priority
that is right in the middle between the lowest and the highest available
priorities - is the first thread that runs and calls the main() function.
This function needs to be defined in the source code of the application
(typically located in main.c).
#include <stdio.h>
int main(void){ puts("Hello World!"); return 0;}The Application’s Makefile
Section titled “The Application’s Makefile”The Minimal Makefile
Section titled “The Minimal Makefile”At minimum the Makefile of an application (see Creating a Project) needs to define the following macros:
APPLICATION: should contain the name of your applicationRIOTBASE: specifies the path to your copy of the RIOT repository (note that you may want to use$(CURDIR)here, to give a relative path)
The BOARD macro is also required and recommended to be set to native by
default, but is recommended to be overridable with the ?= operator.
Additionally, it is required to include the Makefile.include from the
RIOTBASE.
# Set the name of your application:APPLICATION = foobar
# If no BOARD is found in the environment, use this default:BOARD ?= native
# This has to be the absolute path to the RIOT base directory:RIOTBASE ?= $(CURDIR)/../../RIOT
include $(RIOTBASE)/Makefile.includeHow to handle Unsupported Boards?
Section titled “How to handle Unsupported Boards?”Sometimes it is necessary to exclude boards because they don’t provide a
required functionality or don’t have sufficient memory. RIOT’s build system
looks for the macros BOARD_BLACKLIST, BOARD_WHITELIST, and
BOARD_INSUFFICIENT_MEMORY. Any board name that is not included in
BOARD_WHITELIST will issue a message that one has to expect errors if they
build the application for the board referred by that name. The list can also be
used by a CI system to not build the application for this board at all. A board
that is included in BOARD_BLACKLIST will show the same behavior. The build
system evaluates BOARD_WHITELIST first and then BOARD_BLACKLIST. The
BOARD_INSUFFICIENT_MEMORY macro is similar to BOARD_BLACKLIST but will
build in any case. A CI system can use the information provided by the
BOARD_INSUFFICIENT_MEMORY macro to skip the linking step in the build
process, since some linkers will issue an error if the code won’t fit the
target board’s flash memory or RAM.
Including Modules
Section titled “Including Modules”By default a RIOT application comprises only of the applications’ code itself, the kernel, and platform specific code. In order to use additional modules, such as a particular device driver or a system library (including networking capabilities), you have to append the modules’ names to the USEMODULE variable. For example, to build an application using the SHT11 temperature sensor and UDP/IPv6 functionalities of the GNRC network stack, your Makefile needs to contain these lines:
USEMODULE += sht11USEMODULE += gnrc_ipv6_defaultUSEMODULE += gnrc_udpModules typically pull in all required dependencies themselves.
Configuring an Application
Section titled “Configuring an Application”Many modules in RIOT offer configuration options that will be considered during
compile-time. They are modeled as macros that can be overridden by the user.
Currently there are three ways of doing this: Using CFLAGS, pseudomodules
and Kconfig (the last one is
currently only possible for a subset of modules).
CFLAGS
Section titled “CFLAGS”CFLAGS can be set in your Makefile to configure the values of defines.
Make sure to not override the CFLAGS variable and only extend it using
the += operator.
For example, to increase the stack size of the main thread, your Makefile needs to contain this line:
CFLAGS += -DTHREAD_STACKSIZE_MAIN=2048For a list of all compile time configurations check the API Documentation.
Kconfig
Section titled “Kconfig”To learn how to use Kconfig in RIOT, please refer to the User Guide to Configure with Kconfig.
Pseudomodules
Section titled “Pseudomodules”When devices have a common access interface, having a default configuration to
enable them across platforms, without having to explicitly specify which modules
to include, comes in handy. For this, pseudomodules are defined:
SAUL Default
Section titled “SAUL Default”Will enable all the drivers of sensors and actuators that are present in the target platform.
USEMODULE += saul_defaultNetdev Default
Section titled “Netdev Default”Will enable all the drivers of network devices present in the target platform.
USEMODULE += netdev_defaultIncluding Source Files in Subfolders
Section titled “Including Source Files in Subfolders”By default, all source files in an application’s (or any RIOT module’s) directory are automatically compiled as part of the application. In order to organize source code in a directory structure, two different approaches can be used:
- Make each subdirectory a separate RIOT module with a unique name inside its
Makefile, either by adding the directory’s path to
DIRSor with the out-of-tree module support. - Add the source files within subdirectories to
SRC, either explicitly or with Makefile wildcards.
Both approaches are illustrated and explained in examples/basic/subfolders.
Setting Board-specific Dependencies
Section titled “Setting Board-specific Dependencies”Required dependencies of applications may change depending on the
target board or architecture. This is especially
relevant for networking applications where multiple hardware implementations
exist and the appropriate implementation has to be chosen for the given board
or architecture.
To achieve this task elegantly, a Makefile.board.dep file can be
created in the application folder, which is automatically included and
evaluated by RIOT build system during the dependency resolution phase.
This ensures that all the relevant variables such as FEATURES_USED or the
USEMODULE list are fully populated.
ifneq (,$(filter arch_esp,$(FEATURES_USED))) USEMODULE += esp_wifiendif
ifneq (,$(filter native native32 native64,$(BOARD))) USEMODULE += netdev_defaultendifHelper Tools
Section titled “Helper Tools”To help you start writing an application within RIOT, the build system provides
the generate-example and generate-test make targets. These targets are wrappers
around the riotgen command line tool and
are helpful when starting to implement an application: all required files are
generated with copyright headers, doxygen groups, etc, so you can concentrate
on the module implementation.
For applications, the Makefile is generated with the dependencies (modules,
packages, required features) included.
To generate an example application, e.g in the examples directory, from the
RIOT base directory, run:
make generate-exampleTo generate a test application, e.g in the tests directory, from the
RIOT base directory, run:
make generate-testThen answer a few questions about the application:
- Application name: enter a name for your application. It will be used as both
the name of the application directory under
examplesortestsand by the build system module (set in theAPPLICATIONvariable). - Application brief description: Describe in one line what is this application about.
- Target board: select the default target board. The value is set to
nativeby default. - Modules: give the list of dependency modules, separated by commas. For
example:
ztimer,fmt - Packages: give the list of dependency packages, separated by commas.
- Features required: give the list of CPU features (
periph_*, etc) required by the application, all separated by commas.
Other global information (author name, email, organization) should be retrieved automatically from your git configuration.
Once completed, the application files are either located in
examples/<application name> or tests/<application name> depending on the
target used.
Testrunner: when using the make generate-test, you can also automatically
add a testrunner Python script. Just answer ‘y’ when prompted.
Creating an Out of Tree Application Structure
Section titled “Creating an Out of Tree Application Structure”Applications written for RIOT do not have to reside in the RIOT tree. Out of tree applications, modules and boards are supported.
For a full application with custom board and modules, the following directory tree can be used:
├── apps│ └── my_app│ └── Makefile├── boards│ └── my_board├── modules│ └── my_module│ ├── include│ │ └── my_module.h│ ├── Makefile│ ├── Makefile.include│ └── my_module.c└── RIOTIn this example tree, the apps directory contains a collection of applications
for the project. The modules directory could contain extra modules for the
applications.
The Makefile inside the application needs at least the following as bare minimum:
APPLICATION = my_appPROJECT_BASE ?= $(CURDIR)/../..RIOTBASE ?= $(PROJECT_BASE)/RIOT
# Optionally, provide paths to where external boards and/or modules# reside, so that they can be included in the appEXTERNAL_MODULE_DIRS += $(PROJECT_BASE)/modulesEXTERNAL_BOARD_DIRS += $(PROJECT_BASE)/boards
include $(RIOTBASE)/Makefile.includeThe RIOTBASE variable tells the build system where to find the RIOT source
tree and to need to point to the RIOT source tree used for the application for
the application to work.
The RIOT directory contains the sources of RIOT here. This can be either a direct checkout of the sources or a git submodule, whichever has your preference.
If your project has separate modules or separate boards, these can be contained
inside a modules os boards directory. The RIOT build system has both
EXTERNAL_MODULE_DIRS and EXTERNAL_BOARD_DIRS variables to specify
directories that contain extra modules and extra boards.
External Boards
Section titled “External Boards”External boards can be ported in an identical way as porting a regular board to RIOT, see Porting Boards.
One approach can be to copy over an existing board and modify it to suit the needs. Boards in the RIOT tree can be included and used as dependency in the custom boards. In case you connect additional hardware to an upstream board (such as e.g. an Arduino shield) or you require a different hardware configuration (e.g. configuring some of the pins configured as ADC as additional PWM outputs instead) a copy of the upstream board that is then customized to the application needs is the best course of action.
External Modules
Section titled “External Modules”Similar to the external boards, external modules can be written in a similar way as regular in-tree modules.
One modification is the include directory inside the module directory. For this
include directory to be added to the include path during compilation, the
following snippet is required in the modules Makefile.include:
USEMODULE_INCLUDES_my_module := $(LAST_MAKEFILEDIR)/includeUSEMODULE_INCLUDES += $(USEMODULE_INCLUDES_my_module)Note that the make variable (here USEMODULE_INCLUDES_my_module) must be unique
for every module to make this work. Including the module name here is usually
sufficient.
Extra Makefile Scaffolding
Section titled “Extra Makefile Scaffolding”A bit of extra, but optional, Makefile scaffolding can help to keep the project
easy to maintain. An extra Makefile.include in the root directory of the
project that sets the necessary variables can help to deduplicate settings.
This includes the RIOTBASE variable and the include to the RIOT
Makefile.include:
EXTERNAL_MODULE_DIRS += $(PROJECT_BASE)/modulesEXTERNAL_BOARD_DIRS += $(PROJECT_BASE)/boardsRIOTBASE ?= $(PROJECT_BASE)/RIOTinclude $(RIOTBASE)/Makefile.includeApplications then just have to set the PROJECT_BASE variable and include this
makefile and don’t have to each add the external board and module directories.
The application makefile would then look like this:
APPLICATION = my_appPROJECT_BASE ?= $(CURDIR)/../..include $(PROJECT_BASE)/Makefile.include